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Friday, December 12, 2025

Ubisoft Generated Sales Of Over $2.2B In FY 2020-2021

Ubisoft reported sales of €2.23B for their fiscal year (FY) 2020-2021 which ended in March 2021. This figure is a 39.4% YoY increase from...

CES 2018: HyperX Expands High-Performance Gaming Line with First Wireless Headset and New Suite...

HyperX the gaming division of Kingston Technology Company, Inc., expanded its award-winning lineup with its first wireless gaming headset, the HyperX Cloud Flight, and...

Tech Data Appointed Distributor for MSI’s Gaming Laptop Range

Tech Data has formed a new distribution partnership with MSI for its leading range of laptops aimed at consumers and education customers. The partnership...

Video game cheating in Canada has surged by 97%, study shows

-The use of bots to gain an unfair advantage when playing games has risen by an average of 97.3% in Canada since the pandemic...

World’s most powerful console, Xbox One X, launches worldwide

The official launch of the world’s most powerful console, Xbox One X, brings a new era of immersive 4K gaming and 4K entertainment to...

Spotify comes to Xbox One

Spotify is now available on Xbox One in 34 markets around the world. The new integration means that millions of Xbox One gamers can...

Dell and Alienware Debut New Gaming Rigs & Monitors for Immersive Gameplay

Dell Gaming and Alienware are unveiling new products across the two lines. The Inspiron 15 7000 Gaming Laptop, Inspiron Gaming Desktop with new Clear...

Nintendo has sold 739 million game consoles, 365% more than Xbox

According to a survey, Nintendo DS is the highest selling console by Nintendo with 154.9 million units? The Nintendo 64 has sold the least...

Nintendo Switch sells 10 million worldwide

Despite launching in March, a month not usually reserved for home console launches, and with the busy holiday shopping season still in full swing,...

Kaspersky Lab research finds online gamers leaving accounts exposed to cyber threats

A research report from Kaspersky Lab found that over half of people (53%) regularly game online, yet gamers are frequently leaving their accounts vulnerable...